Xbox 360 News Archives

Easy Backup Wizard – Backup Your PS3 – Review

Posted on September 2, 2011 by Xbox360 FreakLeave a comment

Easy Backup Wizard is in fact a video game duplicating software package that facilitates anybody copy in addition to backup video games through practically every well-known game system including Xbox 360, Nintendo Wii, PS3, PS2, as well as Dreamcast and many more.

This personal computer software pack have been incredibly straightforward to set up as well as utilize. The unique application works together with Microsoft windows operating-system in addition to Apple operating systems. This pc software calls for some kind of DVD burner.

As a special NOTE: Be sure to check and see if your DVD burner is compatible with the Easy Backup Wizard program. If your DVD burner is not compatible… don’t worry, they have a fix for you too and it’s less than $10.00.

The actual tutorials have been step by stepin addition to to implement. This computer software did not involve any specific specialized know-how, nevertheless the more information you might have could well be valuable amongst the big gamers burning methods.

The Easy Backup Wizard video game duplication method ended up being truly straightforward. My spouse and I implemented the tutorials as well as managed to copy my own personal video games that are expensive, very easily.

The entire procedure involves inserting the video game you desire to replicate directly into just about any pc, launch the Easy Backup Wizard computer software, then insert your personal empty DVD straight directly into your systems DVD burner to complete the actual copying procedure.

The complete course of action ended up being basic as 1 2 3. Even a child could implement this program.

Absolutely no gaming console customization has been necessary, with the exception of Nintendo wii system gaming console which will need any Nintendo wii gaming games console mod chip.

The actual backups had a fantastic level of quality. We were capable of efficiently backing up my authentic video gaming with no problems. My wife and I did not encounter any kind blurs, lockup, or slow plays while playing the specific backup adventures.

A strong advantage of this particular software program package allows you to backup video games originating from almost any file formatting. You may effortlessly produce top-quality high quality DVD’s through your current video collection.

This software had been more than worthy of the actual product expense. This particular software program may cost less of your hard earned dollars by just wiping out the need to replace any damaged or unusable game titles.

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Taking A Look Into -Dead Island-

Posted on August 18, 2011 by Xbox360 FreakLeave a comment

Dead island

After all the hype surrounding it earlier this year, Techland’s zombie survival game Dead Island is fast approaching its planned September release. We had the opportunity to sample its multiplayer components back at the Electronic Entertainment Expo, but now we’ve spent some time with the game’s single-player storyline and got to experience what it’s like to deal with the zombie apocalypse surrounded by a group of sissies. For starters, though there are four different characters you can choose from, the initial story is the same regardless of which one you choose. You’ll begin with a prologue, which gets you familiar with the basic controls and movement and puts you in a brief combat situation.

Combat is heavily focused on melee attacks. Available weapons are not easy to find, and keeping them functional can be quite a task. Wooden items break relatively quickly, while metal weapons, such as knives and wrenches, become less effective after some use. The game promises the ability to use firearms, but in the first hour of playing, the opportunity to use one was not available.

Most items can be repaired and upgraded with the right amount of money. Early on, the cost of improving smaller items doesn’t break the bank, and in most cases, you can fully upgrade thanks to the fact that cash is very easy to find. Unfortunately, the first portion of the game doesn’t give you the opportunity to create new weapons, so that aspect of the weaponry was not experienced.

There also wasn’t much of a difference between the four characters in regard to their abilities. The one specializing in firearms didn’t even have the opportunity to get hold of one. Also, these characters, including the football player, lose their stamina very quickly in the beginning. As you progress and level up, they do improve, but early on, you will have more luck in “hit-and-running” rather than attacking head-on.

After completing the brief prologue and meeting the first group of non-player characters, your initial task is recovering an ID card that opens up the lifeguard station. Once there, you’ll face off against some zombies, and once the area is secure, it becomes your early base of operation. For an open-world game, the opening sections are extremely restrictive; the first missions are limited, but thankfully quite short in length. Once you do secure the location, multiple mission types become available, and the island becomes yours to discover.

Even with the limitations for this preview, there is a lot available to discover. Missions themselves are what you’d expect: recover items, find people, and defeat as many zombies as possible. You can accept all missions or just follow the core storyline and progress that way. Considering there is a very robust leveling system in place, the best course of action is to take on as many missions as possible.

Vehicles are also available if you can find one in drivable condition. You can either complete an early mission that makes one available to you, or you can search for one on your own. With this early look, the driving wasn’t that enjoyable and took a bit of time to get used to. Thankfully, though, the car can take quite a beating; even when we launched one off a cliff, it was still very drivable.

It seems that Dead Island will be much more appealing to play with a group of people rather than on your own. Early cutscenes show the four together, but when you’re playing solo, the three other characters don’t fight alongside you. Also, since there is no evidence of there being any differences in the story, you may be more inclined to play through a single story rather than seeing four potentially different tales. Hopefully as the in-game story progresses, more individuality is introduced to each, especially since each character seems to have a reason for being on the island. Dead Island is scheduled for release in September, so we will just have to wait to learn more.
Dead Island
Dead island PC packshot.png
Developer(s) Techland
Publisher(s) Deep Silver
Distributor(s) Square Enix (for North America)
Engine Chrome Engine 5
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) NA September 6, 2011
PAL September 9, 2011
Genre(s) First-person shooter, Sandbox
Mode(s) Single-player, Multiplayer
Rating(s)

ACB: MA15+
BBFC: 18
ESRB: M
PEGI: 16

Media/distribution Optical disc, Download, Cloud computing
Dead island september

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What Exactly Is Kinect’s Benefit Compared To Other Playing Console

Posted on June 29, 2011 by Xbox360 FreakLeave a comment

Now your couch-sitting games are over with the latest full-body-gaming entertainment platform by Microsoft. Forget the controller because finally YOU are in-charge. That’s right all you need is your own body- your hands, your feet, your voice. This magical video game indeed brings your gaming experience to whole new extraordinary heights. Truly Where To Buy Kinect is the next thing you’d love to know.
If it’s a trouble for you to get on your feet to be fit, well your best luck is here. Staying at home while keeping healthy and energized can be accomplished using Xbox with Kinect. You have your own play choices – Kinect Sports, Dance Central, or any other workout games programs for all fitness enthusiasts in for a touch of fun in exercising. It’s very basic to start with as it just responds to your bodily movements. Even non-hardcore gamers are in! All you have to do is stand up, punch, kick, dodge, and jump when have to.

Indeed it’s just all about you. The controller-free gaming console allows you to have the pleasure of controlling HD movies, and streaming music with a wave of your hand. Call in friends to join by simply jumping in. It’s beyond ordinary recreation. Built-in Wi-Fi makes a lot easier connection to the Xbox Live world of fun and entertainment where you, your friends and family share High Def movies and TV stream instantly.

Yep you may find yourself one day can’t quit playing this neat thing. Gamers or not everybody can have a smash. It’s something that can bring you and your loved ones into a different kind of bond. You can actually groove on to a Sports Party mode allowing friendly, breath-catching competitions among a roomful of players. Form teams and who knows you can be the next star of the living room.

With Xbox 360 Kinect you can realize your own fantasy adventure. Float in outer space, tackle mountaintops, just dodge and kick your way through your most thrilling adventures right from your own house. There are no complications as well with the usage. You can even have your older folks join in, as no more buttons to remember or mind about anyway.

Having Xbox featuring Kinect can really bring laughter and cheers in home video-game playing. Can’t resist it you just have to groove along. Seeing your own Avatar on your television screen acting and moving your every move is both cool and entertaining. Thanks to Kinect Sensor, your console game turns to a more invigorating activity. If you want an interactive game playing, you have your pick today. It’s just perfect for seekers of fun, fitness, and game that promotes relationship-building, you know the answer. Go for an E-rated (Everyone) family safe, secure and filled with fun gaming experience- let the magic start from you.

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Kinect System For Microsoft’s Xbox 360 Console.

Posted on June 28, 2011 by Xbox360 FreakLeave a comment

Handsfree revolutionizing the world of game consoles

One dream of scientists in the field of computer science has been to interfaces that allow interaction with the computer in a comfortable and friendly, ensuring that the elements used are flexible in their use while permitting the identification User and recognition of their movements and expressions, definitely leaving aside the use of mouse or keyboard to interact with the computer

The dream is coming true and now we can say that it has taken a big step with the debut of the system Kinect a system developed by Microsoft for its new range of games compatible with all Xbox 360 consoles that will replace the famous Wii (Nintendo) that has been so well received in the market and thus contributed to the development and management of positional sensors and controls for interaction. But this time there are no wires or remotes: The whole secret is in a three-dimensional video camera, two infrared sensors deep and highly sensitive multi-directional microphone.

Kinect system is capable of processing images of people and recognize them change movements, put in their swept area to the person and recognize your voice and your message. Kinect analyzed in three dimensions the movement of entire body while introducing the necessary commands, the direction of movement or even the tone of our voice. This system, unlike others, does not depend on the light. You can recognize just by focusing with your camera, and not just react to words, but understands what you say.

Microsoft cheap xbox 360 elite is set to head this new technology with emphasis on the two other major companies that monopolize the market for Nintendo consoles (Wii) and Sony (PlayStation). This market of electronic entertainment this bail out a number of very interesting technologies that undoubtedly will bring significant added value to other areas such as robotics industry, medicine, sport, design and home automation, among others.

Kinect system is based on the above sensors, camera, depth gauges and microphone, but we must not forget that the most important is the core processing of these signals and their interaction in a fully interactive graphical environment.

How the system recognizes your movements? The camera takes pictures that explore up to 20 remarkable points of our anatomy through which it is virtually impossible to identify the most significant movements of our body. With this information and software based on image recognition by employers (as used in robotics technology) is possible with your body the player controls the action in the game. If he skips the character jump counterpart of the game, if he hits with his fist hit the game character. All this makes the Wii and PlayStation, but with controls. The surprise and the wonder is that in this case there is no command or sensor in the hand or the player’s body. Once the machine recognizes the player that becomes the true driver of the game through their movement and expressions.

The sensor manager to put the player in the space of camera range are infrared sensors deep. These inform the system of the player’s exact position allowing the execution of actions that the high-resolution three-dimensional camera collected and processed to generate real-time images to be analyzed by the game engine and thereby causes coordinated responses of the system.

Speech recognition and analysis of phonemes allows the player to give orders and answering questions. The system previously know to identify the voice in combination with the player.

Microsoft claims that the system does not only play games but also allows people to connect to each other, to share information through social networks like Facebook or Twitter, for watching sports or movies together and go commenting …

A Kinect also accompany the launch Kinect Sports sports games, a proposal to get in shape; Your Shape: Fitness Evolved, and a bachelor of dance, Dance Central. In addition, Microsoft announced version slim (thin) on your Xbox 360, which will have a 250 GB hard drive and integrated WiFi network in addition to exclusive games Reach Halo, Fable III and Gears of War 3.

It is clear that this advance in the game world will have a significant impact on other areas of applied computing. It is expected that these systems are incorporated into a wide range of applications that will facilitate interaction between the user and the computer. xbox portable

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Tips To Fix Xbox 360 Red Ring Of Death At Home Today

Posted on June 3, 2011 by Xbox360 FreakLeave a comment

Have you discovered that your Xbox 360 has just copped the dreaded Red Ring of Death? If so I feel your pain, as a mad Xbox 360 gamer I was hit with the RRoD twice before I took things into my own hands and lot online for faster solutions than sending my console to Microsoft and being told it would be a 4-6 week wait before I would get my console back. Let’s look at xbox 360 red ring of death fix solutions that can have you up and running super fast.

The red ring of death is such a common problem on the 360 that MS had to extend the warranty period from 1 year to 3 years for any consoles that were hit with the fault costing the company billions.

In a nutshell you can fix the problem yourself and make sure that you are up and running within an hour if you understand exactly what to do, what you need and what you need to get your hands on.

RRod is the name given to the general hardware failure fault that is the result of one or more hardware faults. Usually the RRoD is because the Graphics Processing Unit has become loss and requires it to be repair.

The cheapest and best way to get your console fix is to do it yourself at home. Before you stress out and worry about it being too technical, relax, anyone can learn how to fix the RRoD with the right step by step guide.

I strongly recommend getting your hands on a video guide to teach you how to fix xbox 360 rrod that will show you exactly what you need to do and take away a lot of the stress of opening up your machine.

There are many touted fixes available online and one of them happens to be the towel trick. I have personally tried this trick when my xbox 360 died the first time. While it brought it back to life the console was so hot it was almost impossible to touch and it only worked for 1-2 minutes before it died again. This is a very risky way to try and fix the fault and it will do nothing but potentially fry your console and destroy it completely.

The best way to get up and running is to address the fault that is the cause of the RRoD and that is the GPU (Graphics Processing Unit).

Take your time to do some research for the best how to fix xbox 360 red lights guides around at the moment. There are some sensational guides out there today that will only set you back a fraction of the price of a new game and have you up and running super fast.

If you are a parent and sick to death of your kids complaining about not having a working console then this is the best move you can make instead of sending your kids machine to Microsoft. I don’t know about you but personally I would rather 1 hour of trouble as opposed to weeks of nagging and whining.

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Tips To Backup & Copy Your Favorite Xbox 360 Games At Home

Posted on June 3, 2011 by Xbox360 FreakLeave a comment

Do you want to learn the best ways to burn and copy xbox 360 games without having to modify your console in any way? Long gone are the days where you had to hack and modify your console in order to play backed up copies. These days there are much better and safer alternatives that any can use to make sure that they are protecting their game collection with ease. Let’s look at the right software to copy xbox 360 games at home today.

The best way to get started is to get your hands on backup software that has be specially designed to work on all console games. One of the biggest mistakes most gamers make is they try and use regular dvd authoring software that simply creates copies that do not work leaving many of them to give up and scratch their heads. The good thing is that you have found this article and can now take the right steps to start copying your favourite console games at home on your PC or Mac.

All you need to do to get started today is to get the right software, there are some great programs out there that work like magic while others really struggle to deliver on what they promise.

The reasons why these programs work is because they are able to bypass the copyright protection placed on each game by developers and makers around the world. While this might serve in the best interest for game makers it does very little to provide piece of mind for gamers who want a proven and safe alternative to backup their console games. There are no shortage of software to burn xbox 360 games available to gamers today.

All you need to do is simply place the game you want to burn and allow the program to make a special copy of the game. The software will be able to rip it and do all that it has to. Once the game is backed up all you need to do is burn the image. Most software packages will show you step by step how to do this probably and how to avoid the common mistakes that most gamers make when starting out.

If you are like most gamers out there then chances are you have lent out games to family and friends only to have them come back scratched and damaged? If this is the case then I feel your pain, the last thing you want to do is keep buying the same game or spending your hard earned money on the same game over and over. Let’s be honest, games are not cheap and if you are like most gamers then you would rather spend that money on the new arrivals as opposed to the games you are only half way through. Don’t put it off any longer get access to the right software to backup xbox 360 games to get started today.

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Tips To Backup & Copy Your Favorite Xbox 360 Games At Home

Posted on June 2, 2011 by Xbox360 FreakLeave a comment

Do you want to learn the best ways to burn and copy xbox 360 games without having to modify your console in any way? Long gone are the days where you had to hack and modify your console in order to play backed up copies. These days there are much better and safer alternatives that any can use to make sure that they are protecting their game collection with ease. Let’s look at the right ways to copy xbox 360 games at home today.

The best way to get started is to get your hands on backup software that has be specially designed to work on all console games. One of the biggest mistakes most gamers make is they try and use regular dvd authoring software that simply creates copies that do not work leaving many of them to give up and scratch their heads. The good thing is that you have found this article and can now take the right steps to start copying your favourite console games at home on your PC or Mac.

All you need to do to get started today is to get the right software, there are some great programs out there that work like magic while others really struggle to deliver on what they promise.

The reasons why these programs work is because they are able to bypass the copyright protection placed on each game by developers and makers around the world. While this might serve in the best interest for game makers it does very little to provide piece of mind for gamers who want a proven and safe alternative to backup their console games. There are no shortage of software to burn xbox 360 games available to gamers today.

All you need to do is simply place the game you want to burn and allow the program to make a special copy of the game. The software will be able to rip it and do all that it has to. Once the game is backed up all you need to do is burn the image. Most software packages will show you step by step how to do this probably and how to avoid the common mistakes that most gamers make when starting out.

If you are like most gamers out there then chances are you have lent out games to family and friends only to have them come back scratched and damaged? If this is the case then I feel your pain, the last thing you want to do is keep buying the same game or spending your hard earned money on the same game over and over. Let’s be honest, games are not cheap and if you are like most gamers then you would rather spend that money on the new arrivals as opposed to the games you are only half way through. Don’t put it off any longer get access to the right ways to backup xbox 360 games to get started today.

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The Detailed Gaming Headset Guide For Xbox 360

Posted on April 2, 2011 by Xbox360 FreakLeave a comment

The following is my review of 7 headphones and headsets based on my experience with them. For the review, we used the Astro Mixamp with an optical connection to provide Dolby Headphone virtual 5.1 surround sound for the game Call of Duty 4: Modern Warfare. We also did a smaller comparison for music as well, though the main purpose of this review is targeted towards gaming.

*Note: This review is 100% independent by myself and will be published through public sites’ forums, eg: MLGPro, Halo3Forum, Head-fi.org, avsforums, and Overclock.net. These sites are not involved with this review in any way besides us posting the reviews in their forums, and these reviews do not reflect the opinion of the sites hosting them. This is just a review from an audiophile who wants to help people make a well informed purchase. Also note that because of the review’s independence, there will be absolutely no bias toward any brand or product.*

Grado Sr80($95)

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Intro-
The sr80’s have a native 3.5mm jack (comes with 1/8” to 1/4th” adapter that branches off into 2 cords, each going into the ear cups. The cups themselves are able to spin independently, so you can rest them flat on your desk. With the 2 cabled V design and these free spinning ear cups, I find a lot of times this twists the cables up a lot making them bunch weird, requiring me to unfurl them before I can listen to them.

The comfort is also pretty minimal. These headphones are super aural, which means they rest on your ears instead of over them like circumaural. The pads on these headphones are pretty stiff, and can become pretty uncomfortable after a long listening session. The headband is made out of leather, it is pretty minimalistic, I don’t really find any discomfort there, it’s really just the ear pads that can cause problems, but there are many DIY modifications s that people have come up with that can remedy this.

These headphones are also open, so this allows sound to leak in and out, so if you are thinking of not disturbing someone else in the room by using headphones, these wouldn’t be the wisest choice. But overall the design is effective but minimalistic, the build quality is good overall, and the comfort is well…eh.

Sound-
Well, these headphones were more or less just brought into the review to listen to some music on them. These were brought in with no intentions of being a real competitor for the gaming roundup. These headphones have no real open sound to them, the soundstage is very small. It does not bode well for a gaming headphone, and throwing in the DD on with these headphones made for a weird listening experience, I wasn’t a fan.

We didn’t test these headphones as much as the others for gaming, though we did have some fun bringing out their sound with the Audio-GD compass. To sum up my thoughts on the Grados, I think for music they are a fantastic set of headphones, though the comfort factor can be a turn off to some people, but they really shine when it comes to rock music, which was the reason I bought them in the first place. They have a punchy sound with clarity to boot. Good in the mid to lower registries in my eyes (or ears, you know what I mean), so you’ll have fun rocking to guitar and bass. Most people describe the highs of these headphones as bright, which can go one of 2 ways for a listener.

When the highs are bright, some people find it to the point of shrillness, and it is a turnoff for them. I kind of love that kind of sound. I love it when highs are bright with headphones, and these Grados don’t disappoint. So you can chalk that one up as a pro or a con, I personally consider it a pro, but everyone’s got their own unique sound signature affection.

For gaming, I mean, they would be able to outdo the clarity of stock speakers of your television, but they won’t really provide a competitive edge as far as directional positioning would go. And knowing the gamers of this site and the long gaming sessions they love, you’ll become acquainted to ear massaging.

Turtle Beach HPX($80)

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Intro-

After hearing the praise over the past few months on the HPX from Pat, I was eager to give them a go right away. When I picked it up, I noticed a few things about the design/build. One is the head adjustment. It is sort of like a spring loaded band that basically conforms when you put them on. No clicking or setting the headphones required. It just conforms to your head. The only problem here is. I have a big head. I didn’t really find this method too comfortable, it just felt like there was constant pressure. I guess it’s something that’s able to get used to, it’s just something I noticed right off the bat.

I also wanted to pay attention to the mic to get a gauge of its build quality. It was surprising to me that it was detachable, because it seemed like it was pretty well secured to the headphone. And the flexibility was very good, yet very durable. If you’ve ever had one of the metal flexible desk lamps, you can basically picture this as a mini version of that, it is very nice.

This headset is an open backed headset, and is circumaural, though I found my ears touching the sides of the pad, something I don’t experience with my 595’s or the pc 350’s. All in all the build is quality, though it’d be nice to have a more comfortable fit on the head/ears.

Sound-

So popping on some team death match with Call of Duty 4, I could finally experience the benefits of the Astro Mixamp, and what I’ve been hearing about the HPX. When I popped on the HPX’s, I at first thought the TV we were using became un-muted and I was hearing sounds from the TV’s speakers. Everything seemed so open with the HPX and the Astro Mixamp. When in the game, I was presented with a pretty full sound. I didn’t find anything really too overpowering or too light. The lows, the mids, the highs, they were all present and accounted for. If you were to compare the HPX’s to the 595′s or 650′s, the HPX’s do have slightly more bass, though i don’t think it’s to the point of drowning the other sounds out.

I had no problem with directional positioning. Usually I’m still stuck in Halo 2 mode where I can run around do what I want and still kick butt and take names. So when I’m in a game where you can easily be picked off, there are no shields and what not, it appears that I run around like a chicken with its head cut off. But when I took the time and paid attention to my ears, I could hear the grenades and gunfire and position them to where I could pick up some good combo kills.

For gaming, I was happy with the package you get for 80 some odd dollars. The clarity and the range of sound make for a great headset for less than 100 dollars. This was pretty surprising given the normal nature of Turtle Beach products(This is the only headset I would recommend from Turtle Beach to date) and multi driver headsets in general. This headset has 4 drivers in each ear cup, but it depends on the type of dongle you use that determines which speakers actually function. With the Astro Mixamp, the HPX uses 2 40mm drivers in each ear cup, these 4 drivers in total employing the Dolby Headphone virtual surround from the Astro Mixamp. So it seems like a weird internal setup, but it seems to work, so I’m not complaining.

For music, I’m a bit torn. While it does have the full sound compared to the PC 350 and Astro A40, and it does have the detachable mic, the problem with this headset is that it is stubbornly driven. The devices that it will work with seem completely random. Some TV’s can work fine with it, some you’ll need to really crank up the volume. The Astro Mixamp can drive them properly, but Pat’s Audio –GD compass can’t. It’s hard to tell what hardware this headset would work with and what it wouldn’t work with, so I am personally torn when deciding the victor in the headset music department. If you can get the proper drive, like hooking an mp3 player to the Astro Mixamp (which is funny because the Astro Mixamp doesn’t really do much to drive headphones more than other straight up devices, so it’s just very, very odd.) then the HPX will outperform the other headsets.

Astro A40 ($200)

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Intro-

You’ve all seen the advertisements on MLG and have seen players and kiosks displaying them at MLG events; the Astro A40 audio system. I have wanted to give this headset a go for a while. My inbox (as well as Pat’s) is full of questions regarding this headset. These are truly a premium priced headset when compared to the more affordable headsets players have been used to like the Turtle Beach X1’s and headsets of that nature.

Picking up the Astros, I noticed a few things about them. The design was pretty cool looking, though I wasn’t a fan of the white and black, the all black one seems like a more serious headset(kind of like when you see a high end camera in color ways like this: , straying away from the all black professional looking high end cameras).

Anyways, putting these on, again, I noticed these were not as friendly to big headed people, and the ear pads seemed small like the HPX’s. They kind of follow the grado design where you can lie this headset on a desk by rotating ear pads, but they only rotate one way. And the expanding headband seems very poorly thought of to me. There is an exposed wire that stretches and coils when you adjust the headband, like a pig’s tail. I’ve also been told by Tommyboy, a member of the MLG forums who is no stranger to dissecting headphones and headsets, that the wiring on the insides of the Astros is very “ghetto”.

However, putting even the internals aside, if you’ve ever had a screwed up cable from constant twisting or unplugging/plugging, you’d agree with me that the design Astro has gone for here is not the smartest, and either that, or the internals, could be the cause of all the problems Astro owners have had with this product. It is good that Astro has good customer service; however, I wonder why the inherent problem that is causing the malfunctions with the headsets just isn’t fixed instead of just continuing to repair the ones that are reported.

*Update 1/1/10: After reading a review from Tom’s Hardware on Astro Gaming’s website, it is noted that the wiring inside the Astro’s have improved. While not seeing this firsthand myself, I thought I should mention it. I do not know if this has helped the amount of RMA’s/problems experienced by Astro owners, it is a fairly recent change, I believe it will be that way for all 2010 A40s/Mixamps*

Another thing to note about the Astros is that they are not really that closed. I compared the sound of the headset with the Astro tags on and off. There actually wasn’t much of a difference at all, and the noise cancellation was…well there really wasn’t any. To the naked ear it doesn’t really make a difference if you leave the tags on or keep them off. Finally, we’re on to the mic. The mic seems to be poorly connected to the headphone. It plugs in fine and everything, but when you rotate it, it seems to go to easy. It makes me worried that it could constantly fall if I owned them for a long time. The way it also is flexible seems like it won’t last very long. It’s like 1 thin rod of metal in the rubber mic stem. I remember when I was a little kid I had some bendy toys with that same flexible metal rod, and they didn’t last long before that metal snapped. It’s good that Astro sells replacement microphones in case yours breaks or you lose it, but I’m just not sure how long the mics last with the headset, and how long the mic jack of the headset would last.

Sound-

Going from the HPX’s to the A40’s, the difference was pretty noticeable off the bat. The a40’s are kind of hollow sounding. I found myself turning up the volume to get anywhere near the same impact as I did with the HPX’s. It still performs ok for directional positioning, but the clarity just isn’t fully there. To put it in perspective, for the spectrum of headphones, the headsets we’ve tested place between HD515’s and HD555’s, for clarity anyways. While the HPX and PC350 lean towards the 555 end, the Astros lean towards the 515’s.

All of these headphones and headsets will offer you an advantage over your TV’s speakers, but we just want to bring the thought of price per quality to you guys. Now, with the A40’s with the quality they produce, II’d see them being more worthwhile is if they were a lower price. When they do not perform as well as 100 dollar headphones and have their build problems, a 200 dollar price tag seems out of the question. I could see this headset being worth it for 100 dollars alone, and 200 with the amp. It would then be the decision between the boost in sound quality with the 555, or the convenience of the microphone for the a40 for the same price. Then the incentive to buy the set would be greater because it would have brought the price of the a40’s down to 70 dollars, the same price as 515’s, where these have the same sound quality as the 515’s, with the mic, and not to mention the Dolby headphone technology provided with the mixamp.

Music is pretty much the same story as gaming; kind of hollow. It has light bass and ok clarity. You won’t feel any oomph compared to the HPX or the headphones tested in this review, and you won’t experience as crisp and clear a sound.

So in short, these headphones perform…ok, and when released, they were going in the right direction for headsets where companies like Turtle Beach and Sennheiser improved upon, but the price per quality just isn’t there for me with the other choices of headsets we have out there.

However, I will say that I really like the Astro Mixamp though. I haven’t heard any problems regarding that, and the idea of virtual surround so you have the benefit of clarity from audiophile headphones paired with the directional positioning from the Dolby Headphone technology, it seems like a winner. If you are really into gaming, this is a handy little gadget to put on the Christmas list; I’m considering picking one up as well.

Sennheiser PC-350($130)

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Intro-

This was also an eagerly anticipated headset to try out. The question of Sennheiser vs. Astro has been going on for a while among gaming forums, and now we have our answer. The idea of a headset with the same drivers as HD595’s sounded like a dream come true.

On the forums of Head-Fi, I have had experience interacting with a man named Eric who goes by the name of TheDeliveryMan. He is a representative from Sennheiser who has been answering community questions regarding Sennheiser products, and has been really hands on with helping where needed on Head-Fi. I knew if anyone from Sennheiser would be interested in a roundup like this, he would. So he generously sent us a review unit to test out.

When taking the headset out of its packaging, I’ve noticed that it retains the sennheiser build quality. Though in some instances, it sort of fools you into thinking it’s a bit weaker than it actually is. The headset is actually collapsible, though it still seems sort of bulky when folded up so I didn’t really see the point of that feature. But at the folding points, it makes you think the headset is a bit weaker than it actually is. After testing its durability, I can assure you this headset is quality. This headset is completely closed. This by far provides the most noise cancelling of any headset we tested.

However, one thing I’ve kind of noticed is that a closed headset has one problem in my eyes. So when you have closed headphones, you listen to the music. With a headset, its purpose is communication, so you are talking a lot with this on. When you talk with a completely closed headset on, you still hear yourself, but it’s sort of pressurized. I’ve described it as like I’m underwater while Pat describes it as being on an airplane. You get the picture. I’ve actually been able to get past this little gripe after a while; it’s just something I noticed off the bat.

As far as the mic, it’s pretty solidly built; it’s neither the flexible desk lamp nor the child’s toy metal rod. It seems to hold up strong, but isn’t as flexible as the HPX, and it doesn’t detach. And finally, good news! Sennheisers cater to bigheads like me. The headset is easily the most comfortable out of all of them. The headband doesn’t clamp and it is completely circumaural.

Sound –

After hearing that the drivers of the 350’s and the 595’s were one in the same, I closely compared the 2. It is amazing how the casing can change the sound so much. With the closed back, the sound stage is slightly narrower than the 595’s. For music, it has just a slight tinny sound to it in music. Finally, the bass is very light. Those are the 3 things I’ve found when comparing the headset to the headphone.

For gaming, the 350′s basically beats the A40′s in each category. It is better than the a40 for clarity thanks to the 595′s drivers, but it’s only slightly better in the hollow sound and light bass department. As for directional positioning, it matches the HPX’s and A40′s.

In music you might be able to hear a slight tinny sound due to the closed back of the headset. I haven’t noticed it in gaming however. Then the music of course has the light bass too, but obviously Sennheiser has designed these for just gaming since the microphone doesn’t detach.

This headphone would be good for those who don’t want to be distracted at all at an event since it blocks out noise so well. Also, people have different tastes for sound. For example, Madrok has posted the quote from a guy from AVS, who feels that bass present headphones are a lot of the times too much. None of the headphones I have reviewed in this thread would be in that category for me, but for some, they could possibly want littler bass to pay attention to gunshots and footsteps. I think the HPX’s and headphones are a good balance, with the headphones having a little more balance than the HPX’s, but like I said, sometimes sound is just darn right subjective.

To wrap up, one thing I would be interested in seeing are potential modifications on this headset. The hardware and everything is obviously there. I think a simpler grill mod could possibly do wonders for this headset; but for now, it stands at #2 for headsets in Patrick’s and my eyes. So when they are priced somewhat near the HPX’s, and have the features it has going for it, it’s pretty much a matter of taste

tro-

Now we are into my familiar territory. Sennheiser HD595’s have been my go to headphones for music listening and gaming for a few years by now. There is a good reason they have been a favorite of the MLG Pro circuit for years now.

Design wise, you will see a pretty standard open circumaural headphone, with a leather headband pad, velour ear pads, clicking headband adjustments, and one very long cable coming from the left ear. It is simplistic and stylish. It is natively a 1/4” jack with a 1/8” adapter, though this adapter is huge. Pat brought out his HD650 adapter while we used the HD595s so it wouldn’t wreck the headphone port from its weight. If you get this headphone I would suggest shelling 10 bucks for the HD650 1/4” to 1/8” adapter.

But these headphones are super comfortable. They do not clamp at all, the velour isn’t hard, but isn’t too soft (they will start to get soft after years of hard use, in this case you can buy replacement pads).

Sound-

As I’ve said above, there is a reason why 595’s are a favorite among MLG circuit players. Basically when you talk about the pro’s of the headsets, when you have the 595’s, you take those pros, and just take them to the next level. We went into this review fully expecting the headphones to outperform the headsets. The headphones were a good way of determining the quality of the headsets, since if you just compare headsets to headsets; you merely get a gauge of the biggest fish in the little pond.

So like I was saying, the 595’s just excels at the qualities you want in a gaming headphone; a nicely balanced sound, a huge soundstage for directional positioning, very good clarity. These will have more of an even sound than the HPX in terms of bass. While AD700’s are the top price to quality gaming headphones for the humungous soundstage, the 595’s closely rival that, and aren’t bass light, which makes them good for the grenade blasts, and also for music.

They are very versatile. I can listen to a variety of genres with these headphones, though they really excel with acoustic guitar/piano/vocals. Rock I now leave to my Grados, but The 595’s perform well enough, they could probably use some EQ adjusting, though I will always defer from that myself.

The one problem you guys will notice immediately since you are gamers is that they have no mic. It’s been discussed in this thread even arguing the convenience of a mic would somehow outweigh sound quality, and that’s something that Pat and I just won’t agree with. Especially when using the Astro Mixamp, you have a lot of options for a mic. A Zalman mic is good for home use, though can pick up a lot of background noise if you were at a LAN. There is also a collar mic produced by Califone that is more noise cancelling, but takes effort to attach it to your headphones. For those without the Mixamp, you can use the stock 360 mic, or you can use the Modern Warfare 2 throat communicator. By far the best technique I’ve seen for converting a headphone into a headset is the modification by Tommyboy, linked below, where he installs a detachable boom mic. Or if you are not competent in soldering which not a lot of people are, you can do the method Fragtality uses. There are always options when using straight up headphones, but if you guys still want to go with headsets you at least know how they stack up.

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The Finest Knowledge Of Fixing Your Own Xbox 360 Red Ring Of Death – Try It Out At This Point!

Posted on March 7, 2011 by Xbox360 FreakLeave a comment

When playing with an Xbox 360, the most disturbing thing is the excessive heating of the play station. This problem needs to be solved. This main reason for this problem is the low quality construction and cooling system of the Xbox. This problem is reflected by the illumination of the red LEDs around the power button popularly known as the ‘Xbox 360 red ring of death’. They are a group of red LEDs which shows hardware malfunctioning. If the problem remains, the excessive heat can burn some parts of the Xbox. Not mending this problem may turn the enjoyment of playing into harassment.

For more comprehensive and free information about how to fix up your console at home, check out this website at xbox 360 rrod fix now.

Some guidelines for fixing the Xbox 360 red ring of death are presented here. However sooner or later it should go to the manufacturer for repair. It would be best for the user if he learns the troubleshooting process for the malfunctions showed by the Xbox 360 red ring of death first.

The heated console should be taken back to normal temperature before starting the troubleshooting process for fixing the Xbox 360 red ring of death. The Xbox or its peripherals must not be powered when the device is being fixed. When the device is cooled, the dust gathered on it should be cleaned with a tissue paper. Soft brushes can be used for cleaning the corners. There should not be any furniture around the machine which can block the air flow while it is running. It should not be kept in a locker also.

The problem may remain even after the outer cleaning. Then the console may have to be opened. However, opening the console will scratch the warrantee sticker and there will be no warranty afterwards. When the box is opened, the dirt over the processors, ICs and other inside parts can be easily cleaned with a duster or soft brush. All the corners and gaps must be cleaned properly for a proper fixing of Xbox 360 red ring of death. A loosely connected wire may provide high resistance in the junction and provide extra heat.

Some technical knowledge is required for conducting the inside cleaning and fixing process. The ‘Xbox 360 red ring of death’ guide should help him to conduct the fixing process. One can search for the videos of the Xbox troubleshooting at home on the internet. These videos are explanation of the whole troubleshooting process, usually thoroughly described from first to last.

This guide has provided step by step instructions for the owners who are having trouble with their Xbox. With the help of these videos, photos and instructions, one should be successful to resolve the problem of ‘Xbox 360 red ring of death’. Check out this 3 rings of death guide before you send the console for repair. You may thank me after that.

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Xbox 360, PS 3, PS 2 Games

Posted on February 23, 2011 by Xbox360 FreakLeave a comment

Console systems like XBOX 360 PS3 and PS2 are extremely fun ways of spending your time. But the games on these consoles are ultra expensive and are provided in normal disks. These disks are susceptible to being scratched broken or spoilt. So it is always a handy option for you to just be able make backup copies of games and share them and play them on your console. This tutorial tells you how to.

Why cant I just copy these games directly using nero/alchol 120%?

The problem is that XBOX 360 PS3 and PS2 have a very good security system in place. The boot sequence to the game disks is hard coded and burnt onto the disk itself! So we cannot just copy the disk. After years of research we finally found there is hack to break this code and burn the boot sequence onto a normal disk!

Does this method need a mod chip or disk swapper like swap magic of action replay?

NO. This method does NOT require you to hardmod your console and void your warranty. This method is perfectly legal. It is a software based solution to all your game copy problems. Now all you need to do is use this software called easy backup wizard to copy your games. The software will write the boot sequence into block 0 of the disk and the rest of the game after the boot sequence. So the console will boot up WITHOUT any mods of cogswap or any of those cryptic dangerous illegal things!

Easy backup wizard is a simple looking software that performs all its work behind the easy to use front end. Copying or making XBOX 360 PS3 and PS2 disks and playing them on your console has never been easier. Just insert original disk or load the downloaded ISO image of the game. Select copy, insert a new disk into your disk burner and let it burn away to glory!! after this all you have to do is insert this new disk into your un-modded console and VOILA! the game plays like a genuine disk without any quality changes!
Wholesale Xbox 360 games keep becoming part of a breaking sales record for Microsoft Company. In a $10 billion dollar a year industry like video games, Gear of War one of the brightest additions to Microsoft had turned to full success. With its recent released nearly at the end of 2006 Gears of War break records in sales for the very acclaimed Xbox console.

It is not difficult to predict a total success when Epic Games, developer and Microsoft practically bringing a positive outrage of since its release in November 12- it will surely was to become another hit for Microsoft. Better yet, when if you got to see the TV commercial, especially with the song- Mad World, you get to confirm that it was surely going to be a top seller for 06 Christmas.

Whether it was in the wholesale Xbox 360 games arena or in the retail market, Microsoft got to successfully sell over 1 million copies of this extremely hot game and over 2 million copies of Gears of War since its release in November 12. Having a shooting game outsell and compete with hot sellers like Fight Night 3, Halo and Madden for past holidays was not going to be easy, but it turned out to be an exquisite success.

DOWNLOADthe software from this link and copy as many games as you want to!

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